

Slow, possessing a smallish clip, and woefully inaccurate at anything but extremely close range, the Falcon is useful only for taking down a few enemies in the first level before you finally acquire the M4. The machetes really here as the token melee weapon youll probably never use it throughout the entire game. Enjoy!Ĭliffside Monkeybay Radio Surf Airstrip Dam Dune Freighter Jungle Mango RiverĪlthough Far Cry has pretensions towards allowing the player to adopt a stealthy mode of play, in truth, the distances involved and the acuity of your opponents senses makes sneaking up on anyone a good way to get a face full of lead, or perhaps a face full of rockets, depending on whom youre Garretting up towards. With the information in this guide, youll be dropping Fat Boys in no time.

Luckily for you, GameSpots unofficial guide to Far Cry has details on everything! Within these pages, youll find a complete walk-through for the entire single-player campaign, with details on each of the weapons, enemies, and vehicles that youll run across, along with a bevy of tips on each of the multiplayer modes and maps. And even after you complete the single-player portion of the game, theres a thorough multiplayer component, containing a very fun objective-based mode called Assault, in addition to the standard deathmatch and team deathmatch game modes. And whats more, the game is just fun, with challenging AI, plenty of vehicles, a well-designed menagerie of enemies, and an interesting plot. Weve all bought games that last for a mere ten hours (or less), and perhaps dont even have a multiplayer component, but Far Cry isnt one of these: you can easily expect to spend an hour or two on each of the games 20 levels on your first play-through, and perhaps longer if you go through again on one of the games harder difficulty settings. You wont soon forget the first time you accidentally blind yourself with a flashbang.īut while many developers would be content to ship a game that acted as a mere tech demo for their engine, Crytek has managed to put together a single-player title so complete in every way that it cant help but exceed most gamers expectations. This wouldnt mean much if the game had to sacrifice attractive graphics to implement this feature, but somehow it doesnt, as every bit of the game pushes the envelope graphically, from the enemies to the explosion effects. Its chief claim to fame lies in the area of technological excellence: it boasts massive draw distances, allowing the protaganist, Jack Carver, to see enemies over a kilometer away while he traverses the games beautiful island levels.

To be blunt: Far Cry is the best first-person shooter to come along in years. By The Stratos Group Design by Marty Smith
